#4 - keep looping through
while 1:
#5 - clear the screen before drawing it again
screen.fill(0)
#6 - draw the screen elements
for x in range(width/grass.get_width()+1):
for y in range(height/grass.get_height()+1):
screen.blit(grass,(x*100, y*100))
screen.blit(player, playerpos)
screen.blit(castle, (0,30))
screen.blit(castle, (0,135))
screen.blit(castle, (0,240))
screen.blit(castle, (0,345))
#7 - update the screen
pygame.display.flip()
#8 - loop through the events
for event in pygame.event.get():
#check if the event is the X button
if event.type == pygame.QUIT:
#if it is quit the game
pygame.quit()
exit(0)
if event.type == pygame.KEYDOWN:
if event.key == K_w:
keys[0] == True
elif event.key == K_a:
keys[1] == True
elif event.key == K_s:
keys[2] == True
elif event.key == K_d:
keys[3] == True
if event.type == pygame.KEYUP:
if event.key == pygame.K_w:
keys[0] = False
elif event.key == pygame.K_a:
keys[1] = False
elif event.key == pygame.K_s:
keys[2] = False
elif event.key == pygame.K_d:
keys[3] = False
#9 - Move player
if keys[0]:
playerpos[1] -= 5
elif keys[2]:
playerpos[1] += 5
if keys[1]:
playerpos[0] -= 5
elif keys[3]:
playerpos[0] += 5